|Projectile attack||Lost Soul charge|
|Melee attack||Demon face gnawing, really fast piranha-style|
|Appears in||Dystopian Playground|
The Sour Grape filled my desire to have a monster launched by a Doomguy's weapon in Dystopian Playground. I called that weapon a Cacolauncher and its merely a rocket launcher with a red color. It takes ordinary rocket ammo and when fired, distributes a Sour Grape projectile. When that projectile hits a floor, wall or some other obstruction, it ceases to exist, "Rocket Death", and DropItem is called to place the Sour Grape monster at that death location. Therefore, the Sour Grape monster didn't need an Actor/Thing number when used in Dystopian Playground. One is provided here to place the monster on a map during level creation. I borrowed elements of the Cacodemental's particle explosion death sequence which were based on the random bounciness code found in Modohfun!.pk3 by Darsycho and UnholyPimpin. I've further edited that since the release of Dystopian Playground so now some of the exploding bits start with negative Z-axis motion which was absent previously.
The sprites of the Sour Grape are based on BabyCaco by Yuraofthehairfan & osjclatchford. Of course I've edited them to my liking which includes a modified color palette. Be sure to incorporate this palette into your work if you include the Sour Grape. Otherwise, unpredictable visual results will occur! Also, one of the Sour Grape's sounds is courtesy of the Revenant fist swipe. That means this monster should only be used in Doom 2 mods for full audio effect.