Rocket Launchers
Not much here in the way of changing the operation of rocket launchers. In Chap DM 3, I went with a goldy/tan color rocket launcher. I also changed the rockets to bright yellow Bullet Bills. Nowadays, I pretty much stick with the same rocket launcher but removed the face from the yellow rockets.



I made a green rocket launcher but used it as my grenade launcher. There was a red rocket launcher but I used that one to launch Baby Cacos. Then, there was this purple rocket launcher which functioned as a rocket launcher but the shots were basically Baron Balls with an eyeball when you're facing the shot.
The flame of my yellow rockets are animated, which is why there's an "E" frame.
Frames B, C and D are actually the explosion frames for the rocket. I had no need to replace
the explosions, so that's why I opted for just adding a letter on to the end without
reordering the existing sprite frames. This is handled in DECORATE code like so:
ACTOR Flambeau : Rocket replaces Rocket
{
yada-yada-yada
}
There's two rocket boxes; I made the first one, which is full size. I liked the idea of having a rocket box which was already open showing my yellow rockets. I made the number of rockets shown actually be the number of rockets a player picks up when they collect the rocket box. Then, Average over at Doomworld made a shortened box based on my box. I like the fact that it fits in small places and doesn't look as goofy as a big Doom rocket box sometimes does when placed on "shelves".
Meh, do with these what you want.
