Work on Chap Deathmatch 3 begun almost immediately after the release of Chap Deathmatch 2 in 2014. Unfortunately, it got slid to the back burner in 2016. Thanks to the great Covid-19 lockdown of 2020, I was able to pull it off of that back burner and start cooking again! This work has hit several snags along the way including me finding out very recently that ZDoom is no longer an active project. I missed it happening because it was officially killed in 2016. Who knew?
Even with lockdown lifted, I've been able to devote some time to this project every week since. My current estimate of a released wad file is around Christmas of 2020. With me trying to get my bearings again after such a long hiatus on this project, I found I needed to reassess a few things. First off, Deathmatch with Monsters mode will be using a new separate wad file. Alot has changed since the Monster Resource Wad was released in 2004. I've decided to build my own custom pack this time. Two, unlike Chap Deathmatch 2 and the original Chap Deathmatch, I will no longer be supporting the ZDaemon port. I've taken advantage of a few things which I don't wish to remove from my work. Unfortunately, ZDaemon has not kept up with the times, which is strange coming from me since I don't really keep up with the times! Then it must be pretty bad. And it is...
Finally, if you've played either the Altar of Terror, or Corporate Headquarters previews I released 4 years ago, they will still be included in Chap Deathmatch 3 but there will be a few changes. These changes will affect gameplay but not a whole lot. Most of the changes are aesthetic with a few being things I grew to dislike about the monster interactions.
Wish me luck the rest of the way!