The first wad I released, way back when. It's episode one style, which is a pretty good choice for a first level as you tend to notice strange texturing and misalignment less in them, I think. All in all it's not a great level, but not bad for a first release.
A level I made concurrently with Retrograde, but never released ('cause it sucked). The Doomguy is on holiday when he runs (or rather sails) across an invaded UAC base spewing toxic sludge into the Mediterranean. Some nice bits, but the horrific gameplay lets it down. Still I did spend god knows how long working on it over the years, so here it is.
Another longrunning waste of time. I'd moved on to Gothic style mapping now and this is what I came up with. More a linear collection of "ideas" than a real level. Again, it has its moments but is far too cramped, linear and boring to play.
Download Here
My most "famous" maps, both created for the Doomworld Ten Sectors competition.
I had two maps in the final Megawad, 13 and 27 which were entitled "Summercore" and "Gas Panic" respectively. Map 13 was created in just a couple of days at the start of the competition as a practice in using just 10 sectors. It was pretty good, but was rushed at the end so I could start work on my main entry, which was......Map 27. Inspired by the Mordeth Episode 1 level "Babel by Gaslight" this is probably the best Singleplayer map I have ever made and it won a runners up prize in the competition overall. I had a blast making this level, fighting against the challenge of the sector limit. My only regret with this map is that I know I could have made it even better had I devoted more time to it, but we live and learn.
The Doomworld comments thread the ensued when screenshots of my first map (map 13) were posted can be found here. Although, they don't actually talk about the map much.
The 10 Sectors megawad can be downloaded from Doomworld's Feature Section.
The first of my continuing tradition of gimmick DM maps. I have a tendency to make gimmicky maps such as this which I can't release as singleplayer map, so I stick in some basic DM stuff and release them. This wad is my old computer rendered as a Doom level. I have no idea how it plays in DM but I suspect its not so good. Textures aren't bad though.
After years of looking at new Mordeth screenshots, I got bored of waiting for it and decided to make it myself. I threw a bunch of textures and made a little town section based on the screenshots I'd seen, a bit of polishing and I had a small but functional DM map. I held off releasing it for quite a while, since I didn't want to steal the real Mordeth's thunder, but frankly I have my doubts that project will ever see the light of day, so I'm putting this up here.
A little Gothic Textured DM level I made to practice using ZDoom's sloped when they were first implemented. Cramped, but it looks okay.
